To be fair, this semester seriously kicked my ass. I've learned my lesson, and I now know the importance of not over-committing to taking hard classes all at once.
That said, I did pretty well regardless. It's looking like I got straight As (BOOM), and that's despite the fact that I was out-of-my-mind sick during finals week. Actually, I'm pretty confident I got one of the higher scores on my Foundations of Analysis (hard, analytical math class - mostly about learning how to do legit proofs) final, despite having spent no time studying and showing up with almost zero energy because of whatever that disease was.
Anyway, the semester is over now, and I can finally catch you guys up on what's been going on in my life! The sad thing is, because this semester was so stressful, I really did little else than school. :\
The final project I did for my software engineering class was pretty sweet, though! Anyone interested should check out this manual:
[link]
The TL;DR version of the project is a top-down shooter (ala Galaga or Gradius) built as a homebrew GBA game. The above link has a download for the executable which you can run on any GBA emulator (or at least it should work on any - definitely VBA and No$GBA work).
As for art: it looks like I'm going to be working mostly on Ustuck stuff over the summer. Depending on what programming I do, I might post some of that too, but don't expect anything. I think some of the future Ustuck stuff will be pretty cool, though, so don't feel too bad if you're not that into Homestuck.
Well, let's do the same as last time: anything you guys are at all interested in hearing about, feel free to ask.
Until next time!









